The concept of development of the territory of the park «Mitino». Nature itself should be the main instrument of transformation in the park. Everything that is being built must be grown, everything that encloses can be planted and after a while will form a natural fence. The architecture here is nature itself.

 

The mood and atmosphere in the park is also shaped through nature. Saturation with activities should balance the landscape and good mood. Park «Mitino», as an established organism, must develop on its own, a person adapts for himself only routes and adjusts the functions of the park.

Identification of existing problems in the park

 

General:

  • aggressive urban environment
  • «Lost» parts of the park that violate the integrity of the green area
  • incorrect organization of the network of tracks (does not form paths and routes)
  • some entrances are not connected to the city structure
  • lack of software saturation
  • Power lines
  • no archaeological sites have been identified

Objects:

  • cafes, go-karts, the central playground pollute the natural background of the park
  • arrangement of the source requires processing
  • artificial ponds are in disrepair and require rethinking
  • the water tower needs restoration and rethinking
  • houses - alien objects in the park
  • objects should not be located on the territory of monuments
  • playgrounds stimulate peripheral stay in the park, and do not have a natural environment (in fact, they do not differ from the yard area)
  • the fence of the sports complex creates an obstacle to traffic and requires rethinking
  • parking in the park must be moved outside, or landscaped
  • the concrete fence also spoils the natural background of the park

Functional zoning of the territory

 

  1. Sports facilities
multifunctional sites
workout areas

 

Criteria for choosing suitable locations:

  • location outside the territory of archaeological sites
  • flat relief
  • prominent location
  • equal access for residents

 

Dancing, yoga, fitness, martial arts classes can take place on the playgrounds.
arts, etc. These events can be either paid or free.
When the pads are free, they serve as viewpoints.

 

  • location outside the territory of archaeological sites
  • it is possible to use the relief that hides the site
  • middle and border location
  • equal access for residents
  • athletes can explore the most inaccessible places in the park
skating
extreme sports

Criteria for choosing suitable locations:

  • location on the water

 

  • location outside the territory of archaeological sites
  • flat terrain / steep terrain (depending on the type of activity)
  • border location

sports grounds

Criteria for choosing suitable locations:

  • location outside the territory of archaeological sites
  • flat terrain / steep terrain (depending on the type of activity)
  • border location

2. Archaeological sites

3. Culture

venues for public events
amphitheaters, cinema, theater

Criteria for choosing suitable locations:

 
  • location outside the territory of archaeological sites
  • central or noteworthy places
  • location outside the territory of archaeological sites
  • the presence of a slope and a flat area in the relief

4. Architecture

View points
Playgrounds

Criteria for choosing suitable locations:

  • the points where the urban background is hidden
  • arrangement of the holy spring
  • tower reconstruction
  • tower reconstruction
  • the points where the urban background is hidden
  • arrangement of the holy spring

Food parking, toilets

Criteria for choosing suitable locations:

food parking:

  • border position
  • flat area

The power supply system in the park is mobile. It is located in places of the greatest congestion of people. Food parking lots are allocated for storing mobile items

toilets:

  • active relief

It is built into the relief, in order to make them less noticeable, they can serve as elements of the park's space: a retaining wall, a bridge over a ravine, a platform, etc.

5. Leisure

Criteria for choosing suitable locations:

picnic areas:

  • location outside the territory of archaeological sites
  • open area
  • gentle relief

dog walking areas:

  • location outside the territory of archaeological sites
  • borderline position

General scheme of functional zoning

Thematic paths

1. Entrance groups

Criteria for choosing suitable locations:

  • based on the urban environment, tied to the pedestrian network of paths.
  • spontaneously organized entrances
  • convenience of residents of the microdistrict

Characteristics:

  • creation of entrance groups by thinning out green spaces - shrubs and pines (for more details, see the landscaping scheme of the park border)

2. Sports route

Criteria for choosing suitable locations:

  • the sports route runs close to sports points
  • paths do not cross the territory of the monuments

Characteristics:

  • paths are divided into cycling and running
  • in winter, the cycle paths change to a ski trail, and the flat part of the cross-country trails becomes a skating rink
  • sports grounds are strung on the route

3. Archaeological route

Criteria for choosing suitable locations:

  • archaeological paths surround the monuments, passing as close as possible to them, but without crossing
  • paths do not cross the territory of the monuments

Characteristics:

  • an open museum is arranged along the paths (the place and quantity will depend on the finds)
  • information stands and maps will be installed
  • silhouettes of mounds, settlements remain, emphasized by planting flowers, grass or trees, in order to highlight the historical place

4. Walking route

 

Criteria for choosing suitable locations:

  • the route connects to a network of viewpoints
  • paths do not cross the territory of the monuments

Characteristics:

  • the walking path passes through the most picturesque places and serves as a connecting infrastructure network

5. Fast route

Criteria for choosing suitable locations:

  • connects the input points in the most direct paths considering the terrain
  • paths do not cross the territory of the monuments

Characteristics:

  • the route creates the fastest paths for pedestrians through the park and attracts more residents to the park

Environment elements

 

Description of the approach:

Since in many places of the park it is impossible to build architecture in the usual sense, greenery is used as a space-forming element. With the help of green spaces of various types, a certain atmosphere of the place is born. Architecture in the usual sense is being replaced by natural, cultivated. Densely planted trees create an interior cozy place. Trees planted in a row create a transparent border. Evenly planted trees allow you to wander among them, as between columns. Tall grass is the perfect fence to keep you from getting off track. The spatial organization of the park is based on this approach.

 

1. Use of relief

  • Hill

The function can be changeable; the main thing is the relief.

The hills can host various mass events, open-air movie screenings, art installations, etc.

  • ravine

The ravine has two principal points of view: above and below. When viewed from below, the ravine surrounds, creates coziness, calmness and silence. From the top point, the ravine opens up a panoramic view. A ravine is a deeper space, therefore, it is less accessible and thus more secluded.

  • two hills

Two hills, in contrast to the ravine, lie at the same level as the paths, respectively, they dispose to more widespread and active use.

  • green islands

Natural elements have an important and unusual parameter for architecture - variability. Some planting starts early so that the pavilions and spaces begin to grow.

2. Archeology

The first stage of work with archaeological sites is the preparation of territories, replanting trees and cleaning, then the stage of excavation. The sites of the monuments remain clean and untouched. Archaeological work will not interfere with the development of the park. After the excavations, work with the exhibits will be carried out, ideas for the exhibition, respectively, will be associated with the finds. The restored landscapes will remain free after excavation, covered with grass or flowers.

3. Borders

There are two types of borders: city and water. The city border is a complex and important element of the park. It should insulate enough to keep the park out of the urban environment, but at the same time, it should be transparent in order to attract attention to what's inside. Today the border of the park is a metal fence. It is proposed to create a border with greenery. The first stage is to plant bushes and pine seedlings. They maintain eye contact. Then the growing trees displace the overgrown shrubs. Now the border exists at the expense of the trees, and the park is visible through the unbranched trunks of the pine trees.



4. Architectural forms

5. Lighting

Using different types of lighting helps to enhance spatial schemes. For example, on a fast route, the most comfortable lantern lighting. For a sports route, it will be convenient to illuminate the tracks from both sides. For an archaeological route, relief illumination is preferable, and for a walk, light linear illumination along the path.

Future development of the park

 

  • Year 1. Unlimited possibilities of functional zoning in the existing landscape:

  • 2-4 years. Revitalization of the entire environment + adjustment and differentiation of travel routes:

fast route walking route
sports route educational route

 

  • 5-10 years. We do not build, we grow spaces (+ add quite a few necessary SAFs):

    необходимых МАФов) :
  • How to grow a comfortable and varied environment in 15 years (see in conjunction with the growing space scheme):

1. How to beat regular landings

2. What to do with an overgrown fountain

3. How to grow spaces

On one site it is proposed to grow a forest of birds with an area of 50 м²:

4. How to make functions more convenient and understandable without architecture

  1. How to create natural art objects a cloud from the generated fog in a secluded place in the park - it is always cold and damp here, and in winter it's great to ride on ice

6. How to grow pavilions

Visualizations